These niggles diminish the twinkle of a stellar game. By not allowing variations in speed and simple evasive manoeuvres, combat feels rigid. At times it feels as though you're a sitting duck and there's nothing you can do to escape a torrent of enemy weapons fire but hope to shoot them down before they obliterate you. You instinctively want to throttle back on your speed so as to quickly flip around when an enemy passes you, increasing velocity after a turn to close in on your enemy and take a shot - you can't do that here.Īnother core manoeuvre, the evasive roll, is absent. Not being able to adjust your ship's velocity is annoying and basic dogfighting techniques suffer as a result. An analogue stick in the lower-left corner moves your ship, while virtual buttons in the opposite corner fire primary and secondary weapons.Īdditional buttons allow you adjust the camera freely and switch weapons (if you're piloting a ship with multiple weapon slots). The problem revolves around the inability to adjust velocity and execute evasive manoeuvres. Truth be told, combat is the weakest element in an otherwise outstanding game, making the quality storytelling, mission design, and customisation necessary counterweights. Not only does this customisation guarantee depth, but it prompts an investment into Galaxy on Fire 2 beyond the battlefield. As a result, you're nudged into taking side quests in order to accumulate money for decking out your ride. Reasonable pricing ensures that you can afford what you need in order to progress, but you never seem to have enough to buy that advanced shielding or big nuclear weapon you have your eye on. Galaxy on Fire 2 nails customisation, with dozens upon dozens of different weapons, parts, and even entire ships. There are incentives for pursuing side quests and non-essential activities like mining and playing the market: cash rewards can be spent on outfitting your ships. Playing a dynamic economy based on regional supply and demand offers a sophisticated means of making a buck. These space lounges also enable you to buy black market goods that aren't available in official shops, or at least for less than you'd pay through proper channels. Whether it's mining for exotic metals in an asteroid belt or seizing pirated goods using a tractor beam, these missions are entertaining and varied enough to keep you coming back. Within each planetary system is a space station complete with a space lounge where crazy cocktails and side quests are served.Īt any time, you're welcome to pop down to the intergalactic pub and acquire optional objectives for extra cash. While the story is always moving forward, there are enough compelling side quests and optional activities to distract you. Originality is part of the appeal, but the well-written scenarios and dialogue play a greater role in its success. Maxwell is immediately engaging and grows more so as the story develops. In a Galaxy on Fire far, far awayĪ gripping story draws you in from the start. Plenty of minor criticisms can be heaped on it, but in the grand scheme of things Galaxy on Fire 2 is an adventure that goes beyond where any iPhone and iPod touch game has gone before. Its gameplay burns slow and steady relative to instantly gratifying quick-fire space shooters, though the economic wheeling and dealing that cools its action also provides enormous depth. Shining brightest in a constellation populated by dim games like Warpgate, it offers a point of reference from which the genre can chart a course forward. In the cold dark space of intergalactic action games, Galaxy on Fire 2 is the North Star.
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